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More Heihachi


Now, I'll talk about s'more potent moves, and some strategy.

twin pistons


Twin pistons is an acceptable way to start a juggle. They don't launch quite as high as the WGF but, they add variety, and have some extra range. There is some danger in using the twin pistons. They can be reversed, and they don't track very well. Also, if you whiff, or if they are blocked, you could seriously get beaten down.

some combos are to crouch cancel into the twin pistons, do f,N,d,d/f,N,f,d/f,1+2 or f,N,d,d/f,N,d/f,1+2.

Dark Thrust


man, i love this move. it is so sinister. ws+2. on a counter hit, it cripples your opponent in a stun. from there you can do a quick combo (my favorite is dark thrust, 1,f,N,d,d/f,4,4,N,4) or dark thrust to power punch.
It sets up like any other while standing move, when you duck an attack, you retalliate by standing and dark thrust. Sometimes they crumple, sometimes they don't, but either way, you're relatively safe.

you can buffer dark thrust in a crouch dash, f,N,d,d/f,N,d,d/f,(f)+2 (the last foreward is optional. i find that the crouch dash motion buffered into a qcf motion works well, but i don't think you need the whole motion to actually do the buffer the dark thrust, but i find it easier to do it that way.

power punch


It's just like Pauls. qcf+2. the damage is about the same, and it's used the same way. It's a high damage, low risk move. Use it to counter whiffed attacks, or for a medium/long range attack.

i don't know of any way to buffer the power punch in a crouch dash without a horribly obvious pause, but if you do know how, please share :)